Paul Speaks at GameSoundCon 2016

Paul is proud to speak at GameSoundCon in LA, having particitpated as speaker every year since it's inception. His session follows the creation and implementation of an interactive musical score for a major console game. Beginning with how to work with designers to map game levels to music, the session will focus on the interaction between what's technically possible and the composer's vision for the game, through the planning, recording and production phases.

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