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BIOGRAPHY

An award-winning executive and creative director,  Paul’s career has taken him all over the globe and has helped him innovate and advocate as a leading figure in the interactive entertainment industry. As the driving force behind Formosa Interactive, he works as Senior Vice President - fueling strategy, content development, and creative pipelines with the famed teams in Los Angeles, Seattle, and the UK.

Paul previously worked as Senior Audio Director at Xbox Game Studios/343 Industries, and the Chief Operating Officer of Pyramind Studios before that. He has created award-winning content and managed extensive AAA teams and pipelines for leading clients like Xbox Game Studios, SEGA, Ubisoft, Playstation Studios, Electronic Arts, LucasArts, 2K Games, Nintendo of America, Harmonix, etc.. Recent AAA game credits include The God of War franchise, Last of Us Franchise, Borderlands 3, Halo Franchise, Call of Duty franchise, Genshin Impact, Resident Evil franchise, Fortnite, Sunset Overdrive, Forza Motorsport 5, Iron Man 2, Bioshock 2, and many more. Paul and his team enjoy global recognition and have been nominated for and won numerous awards and accolades, Recent wins include multiple MPSE Golden Reel Awards, DICE Awards, G.A.N.G. Awards, SXSW awards, BAFTA Awards, Golden Joystick Awards, and many others.  Paul was awarded the prestigious Game Audio Network Guild Lifetime Achievement Award at the 2023 Game Developers Conference.

 

Paul is extremely passionate about the advancement of the video game industry and served as the President of the Game Audio Network Guild – the world’s largest organization of game audio professionals – for a six-year term. He is an active member of the Board of Directors of G.A.N.G. and worked closely with the Officers to originate the industry-first Program Partnership Initiative and the Guild Scholarship Award for Game Audio and worldwide advisor and director network. He was also a founding member of G.A.N.G’s Pro Branches, including the Interactive Entertainment Sound Developers (IESD) and the G.A.N.G Voice Actor Coalition (GVAC).

Paul is an active speaker and presenter, and has conducted panels, lectures, and master classes at the Massachusetts Institute of Technology, Yale University, Berklee College of Music, Musician’s Institute, Georgia Tech, SIGGRAPH, GDC, GameSoundCon, Pyramind Studios, AES Conference, New England Conservatory, Art Institute San Francisco, GRAMMY Soundtables, The Connecticut Film Festival, and at the Conservatory of Pernambuco in Brazil.  Paul is also a patent holder, inventing a first of it's kind Pre-Cognitive Interactive Music System with Microsoft colleague Robert Ridihalgh. 

 

Paul has also studied music for twenty-five years, with a focus on jazz studies and classical/orchestral music. He has led his ensembles at venues across the United States, Southeast Asia, Europe, and Brazil, and has performed and recorded with world-renowned jazz musicians including Clark Terry, George Russell, Eric Marienthal, Bob Moses, Jimmy Giuffre, Gene Bertoncini, Mick Goodrick, John Abercrombie, Tim Miller, Bevan Manson, John McNeil, and Rick DiMuzio.

 

Paul holds a BM and MM with summa/highest distinction from the world-renowned New England Conservatory of Music in Boston. He is a member of the International Game Developers Association, The Academy of Interactive Arts and Sciences, BMI, The Recording Academy Producers and Engineers Wing Advisory Council, and the Game Audio Network Guild.

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