An award-winning executive, audio director and composer, Paul’s career has taken him all over the world and has helped him innovate and advocate as a leading figure in the interactive entertainment industry. As the creative leader of Formosa Interactive, he works as Senior Vice President - driving strategy, content development, and audio pipelines with the famed team in Los Angeles, California.
Paul previously worked as Senior Audio Director at Microsoft Studios/343 Industries , and the Chief Operating Officer of Pyramind Studios before that. He has created award-winning content and managed extensive AAA teams and audio pipelines for leading clients like Microsoft Studios, SEGA, 343 Industries, Ubisoft, LucasArts, 2K Games, Sony Interactive Entertainment, EA, Hewlitt-Packard, Harmonix, etc.. Recent AAA game credits include God of War, Borderlands 3, Halo Wars 2, Call of Duty franchise, Halo: The Master Chief Collection, Halo: Online, Halo: Spartan Strike, Halo: Nightfall, Halo Channel, Sunset Overdrive, Forza Motorsport 5, Halo:Spartan Assault, Crimson Dragon, Project Spark, Halo Combat Evolved Anniversary, Disneyland Adventures, Galactic Reign, Crimson Dragon, Microsoft Flight, Infamous 2, 5th Cell’s Hybrid, Rocksmith, Bioshock 2, Iron Man 2, Lego Indiana Jones: The Adventure Continues, and many more. Paul and his team have been nominated for numerous awards, and recently won an 2018 MPSE Golden Reel Award for Halo Wars 2, Best Original Instrumental at the 2015 GANG Awards, Best Original Soundtrack Album at the 2014 GANG Awards, the Best Interactive Score and Best Use of Licensed Music awards at the 2012 GANG Awards, and the Best Audio – Other Award at the 2011 GANG awards/GDC for work on the Halo Universe. Paul was also awarded the GANG Distinguished Service Award at the 2006 GANG Awards/GDC for his wide-ranging work in interactive audio.
Paul is extremely passionate about audio and the advancement of the video game industry, and served as the President of the Game Audio Network Guild – the world’s largest organization of game audio professionals – for a six year term. He is an active member of the Board of Directors of G.A.N.G, and has worked closely with the Officers to originate the industry-first Program Partnership Initiative, and was the mastermind behind the Guild Scholarship Award for Game Audio and the Guild’s worldwide advisor and director network. He was also a founding member of G.A.N.G’s Pro Branches, including the Interactive Entertainment Sound Developers (IESD) and the G.A.N.G Voice Actor Coalition (GVAC).
Paul is an active speaker and presenter, and has conducted panels, lectures, and master classes at the Massachusetts Institute of Technology, Yale University, Berklee College of Music, Musician’s Institute, Georgia Tech, SIGGRAPH, GDC, GameSoundCon, Pyramind Studios, AES Conference, New England Conservatory, Art Institute San Francisco, GRAMMY Soundtables, The Connecticut Film Festival, and at the Conservatory of Pernambuco in Brazil.
Paul has also studied music for twenty-five years, with a focus on jazz studies and classical/orchestral music. He has lead his ensembles at venues across the United States, Southeast Asia, Europe, and Brazil, and has performed and recorded with world-renowned jazz musicians including Clark Terry, George Russell, Eric Marienthal, Bob Moses, Jimmy Giuffre, Gene Bertoncini, Mick Goodrick, John Abercrombie, Tim Miller, Bevan Manson, John McNeil, and Rick DiMuzio.
Paul holds a BM and MM with summa/highest distinction from the world-renowned New England Conservatory of Music in Boston. He is a member of the International Game Developers Association, The Academy of Interactive Arts and Sciences, BMI, The Recording Academy Producers and Engineers Wing Advisory Council, and the Game Audio Network Guild.